Collision Detection
1.0
This is a Collision Detection library to use with OpenSG.To get some information about the algorithms that are used in the library have a look at the site of the author, Gabriel Zachmann.
The usage of this software is very simple:
- include the file Collision.h;
- create a class inherited from col::Callback. This class should have an operator (), where you can implement everything that should happen when two of your objects have collided;
- initialize the library by creating an instance of the class col::CollisionPipeline;
- register your objects with the library using col::CollisionPipeline::makeCollidable.
That's all.
For question or comments, send a mail to zach@tu-clausthal.de
Clausthal, 01.08.2007
Generated on Tue Oct 16 18:12:21 2007 for CollDet by
1.5.2